BEST WEAPON OF THE SEASON |
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VANDAL TYPE: RIFLE Extended fire results in less stability, however. The Vandal retains high damage over distance and rewards those who focus single shots at a target’s head. |
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OTHER WEAPONS |
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CLASSIC |
SHORTY |
TYPE: SIDEARM Primary fire lands precise shots when still, and is equipped with an alternate burst-firing mode for close encounters. |
TYPE: SIDEARM A nimble, short barrel shotgun that is deadly at close range but can only fire twice before needing to reload. Pairs well with long range weapons. |
FRENZY |
GHOST |
TYPE: SIDEARM Lightweight machine pistol that excels at firing on the move. It’s high rate-of-fire can be difficult to control, so try short bursts at medium ranges. |
TYPE: SIDEARM The Ghost is accurate and carries a large magazine if you miss. Distant targets require a controlled fire rate. Quickly tap the trigger when you can see the whites of their eyes. |
SHERIFF |
STINGER |
TYPE: SIDEARM It’s high-impact rounds pack a ton of recoil and require true grit to master.Wield the Sheriff right, and your enemies will know they were expendable. |
TYPE: SMG This SMG is more potent at medium to long range than its counterparts, but at the cost of firing rate and mobility.The 20-round mag gets wasted in recoil-filled sprays, but lands lethal blows at medium distances with ADS and controlled fire. |
SPECTRE |
BUCKY |
TYPE: SMG A jack-of-all-trades weapon with a great balance of damage, fire rate, and accuracy—at both short and mid range.It haunts the corners of every map and requires only steady aim to drop foes at long distance. |
TYPE: SHOTGUN Heavy but stable, Bucky’s primary fire is for holding tight corners or charging close quarters. Alternate fire strikes targets at medium range. |
JUDGE |
BULLDOG |
TYPE: SHOTGUN The Judge is stable at the stand but volatile when fired rapidly.Primary fire hammers short range targets and you’ll need to be steady to nail anything beyond an arm's-length |
TYPE: RIFLE A surefire beast when you can pick your shots. Alt. fire let’s you ADS and spew accurate, short bursts at anyone who tries you from medium to long-range. |
GUARDIAN |
PHATNOM |
TYPE: RIFLE The designated marksman rifle. Heavier and less mobile relative to other rifles but precise and powerful. Headhunt when enemies appear at medium to long distances. |
TYPE: RIFLE Go full auto for anyone who tests you up close and short controlled bursts scramble enemies from anywhere. Best when fired while stationary. |
MARSHALL |
OPERATOR |
TYPE: SNIPER A nimble lever-action sniper rifle with a single zoom that can keep bullish enemies at bay. A slow rate of fire means you have to either hit the mark or leave yourself open to attacks. |
TYPE: SNIPER A fierce bolt-action sniper rifle with high-powered dual zoom. Extremely immobile but fires an incredibly powerful round that can devastate a team with one shot. |
ARES |
ODIN |
TYPE: HEAVIES The Ares’ large magazine means it excels at suppressive fire or dealing heavy damage to clustered groups. |
TYPE: HEAVIES Suppressive, high damage fire with surprising stability. Spray enemies at short range and use alt. fire to make yourself a living turret. |