BEST WEAPON OF THE SEASON
VANDAL

vandal

TYPE: RIFLE

Extended fire results in less stability, however. The Vandal retains high damage over distance and rewards those who focus single shots at a target’s head.

OTHER WEAPONS
CLASSIC
classic
SHORTY
shorty
TYPE: SIDEARM

Primary fire lands precise shots when still, and is equipped with an alternate burst-firing mode for close encounters.
TYPE: SIDEARM

A nimble, short barrel shotgun that is deadly at close range but can only fire twice before needing to reload. Pairs well with long range weapons.
FRENZY
frenzy
GHOST
ghost
TYPE: SIDEARM

Lightweight machine pistol that excels at firing on the move. It’s high rate-of-fire can be difficult to control, so try short bursts at medium ranges.
TYPE: SIDEARM

The Ghost is accurate and carries a large magazine if you miss. Distant targets require a controlled fire rate. Quickly tap the trigger when you can see the whites of their eyes.
SHERIFF
sheriff
STINGER
stinger
TYPE: SIDEARM

It’s high-impact rounds pack a ton of recoil and require true grit to master.Wield the Sheriff right, and your enemies will know they were expendable.
TYPE: SMG

This SMG is more potent at medium to long range than its counterparts, but at the cost of firing rate and mobility.The 20-round mag gets wasted in recoil-filled sprays, but lands lethal blows at medium distances with ADS and controlled fire.
SPECTRE
spectre
BUCKY
bucky
TYPE: SMG

A jack-of-all-trades weapon with a great balance of damage, fire rate, and accuracy—at both short and mid range.It haunts the corners of every map and requires only steady aim to drop foes at long distance.
TYPE: SHOTGUN

Heavy but stable, Bucky’s primary fire is for holding tight corners or charging close quarters. Alternate fire strikes targets at medium range.
JUDGE
judge
BULLDOG
bulldog
TYPE: SHOTGUN

The Judge is stable at the stand but volatile when fired rapidly.Primary fire hammers short range targets and you’ll need to be steady to nail anything beyond an arm's-length
TYPE: RIFLE

A surefire beast when you can pick your shots. Alt. fire let’s you ADS and spew accurate, short bursts at anyone who tries you from medium to long-range.
GUARDIAN
guardian
PHATNOM
phantom
TYPE: RIFLE

The designated marksman rifle. Heavier and less mobile relative to other rifles but precise and powerful. Headhunt when enemies appear at medium to long distances.
TYPE: RIFLE

Go full auto for anyone who tests you up close and short controlled bursts scramble enemies from anywhere. Best when fired while stationary.
MARSHALL
marshall
OPERATOR
operator
TYPE: SNIPER

A nimble lever-action sniper rifle with a single zoom that can keep bullish enemies at bay. A slow rate of fire means you have to either hit the mark or leave yourself open to attacks.
TYPE: SNIPER

A fierce bolt-action sniper rifle with high-powered dual zoom. Extremely immobile but fires an incredibly powerful round that can devastate a team with one shot.
ARES
ares
ODIN
odin
TYPE: HEAVIES

The Ares’ large magazine means it excels at suppressive fire or dealing heavy damage to clustered groups.
TYPE: HEAVIES

Suppressive, high damage fire with surprising stability. Spray enemies at short range and use alt. fire to make yourself a living turret.